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Ms. Mulleneaux' Web Page    Cross Middle School
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ART 1 Syllabus
ART 2 Syllabus
ADV Technology Syllabus
ART I CLASS INFORMATION
ART 2 CLASS INFORMATION
ADV. TECHNOLOGY CLASS INFORMATION
EXTRA CREDIT: COMMUNITY ART!!!
GRADES
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CROSS MIDDLE SCHOOL 2009-2010 Advanced Technology
Course Syllabus for 21st Century Skills

Cross Middle School
Technology Department
1000 W Chapala Dr,
Tucson, AZ 85704
(520) 696-5935

Danielle Mulleneaux, Art Specialist (BFA in Art Education, University of Arizona; AZ State Teaching Certificate; Art Endorsement, Technology Endorsement, K-12; SEI Endorsement).

Contact: dmulleneaux@amphi.com
TECHNOLOGY WEBSITE: http://www.amphi.com/teachers/dmulleneaux/

Course Description:
The goal of this course is to help students live, learn and work successfully and responsibly in an increasingly complex, technology-driven society. Students will comprehend and experiment with general computer programs, templates, and internet resources. Students will develop skills in creativity, originality, resourcefulness and ingenuity. The units and objectives included in this curriculum follow the Arizona State Standards for Technology:

STANDARD 1: Fundamental Operations and Concepts
Students understand the operations and function of technology systems and are
proficient in the use of technology.
STANDARD 2: Social, Ethical and Human Issues
Students understand the social, ethical and human issues related to using technology in their daily lives and demonstrate responsible use of technology systems, information and software.
STANDARD 3: Technology Productivity Tools
Students use technology tools to enhance learning, to increase productivity and creativity and to construct technology-enhanced models, prepare publications and produce other creative works.
STANDARD 4: Technology Communications Tools
Building on productivity tools, students will collaborate, publish, and interact with peers, experts and other audiences using telecommunications and media.
STANDARD 5: Technology Research Tools
Students utilize technology-based research tools to locate and collect information
pertinent to the task, as well as evaluate and analyze information from a variety of
sources.
STANDARD 6: Technology as a Tool for Problem Solving and Decisionk
making
Students use technology to make and support decisions in the process of solving real world problems.

Course Overview for Semester:
As a class we will focus on the 4 C’s of technology: Communication, Collaboration, Creativity, and Critical Thinking. In this class we will learn and utilize software and programs that will allow you to do the following:
Professional development Blogging and Podcasting
Image Editing Windows Publishing
Photo/Video Uploading and Sharing Audio Editing
Movie Making/Digital Storytelling Concept Mapping
Presentation tools Programming
Web design 3-D Modeling
Game Creation

Required Materials:
Materials and programs for this course are provided through district funds. However students will be accountable for the following:
1) A small binder and lined paper.
2) Pen and/or Pencil
3) USB drive (optional)

Grading Policy:
The various projects are designated as either long term or short term depending on how many days and/or weeks are required for the activity. For each long-term technology project you complete and turn in you can earn a maximum of 100 points. For each short-term technology project you complete and turn in you can earn a maximum of 50 points. Quizzes, worksheets and exercises are each worth between 10-50 points.

Grading Scale:
90-100% = A
80-89% = B
70-79% = C
60-69% = D
Below 60% = F

Grading Criteria:
• Problem Solving: Students should accomplish stated goals, utilize concepts and techniques from past experience, and develop work to the best of their ability.
• Composition: Work should be organized, structured, and arranged in an acceptable way . The elements and principles of design are well thought out and used in a pleasing way.
• Concept: Work must express original and thoughtful ideas-showing imagination, inventiveness and creativeness.
• Quality/Craftsmanship: Quality and careful work, using programs appropriately, using learning tools safely and effectively, attention to detail.
• Participation/Effort: Working hard, positive attitude, contributing to critiques and discussions, valuing other work, developing work over time (reflection, research, revision, etc.).
Guidelines for Acceptable Work:
The technology department has specific guidelines for acceptable work. Any work promoting alcohol, drug or tobacco related subjects, or obscene, vulgar or offensive to the instructor, or any other viewer, will not be accepted or graded.

Cheating:
Students caught cheating on quizzes, tests or exams will receive a numerical grade of “0.” Additionally, a parent will be notified of the incident. In visual art, published images, and/or other artists work must show substantial and significant development beyond duplication. This may be demonstrated through the manipulation of the formal qualities, and the design and/or concept of the original work; It constitutes plagiarism and may violate copyright law to simply copy an image that was made by someone else and present it as your own work.